Independent XR studioCalgary · Lahore

We design, build and publish sports simulators — CricketX and BaseballX — and bring the same craft to XR, games, web and apps for our clients.

Our own products

Two simulators, built and published by us.

  • VR cricket batting simulator

    CricketX

    Set any delivery, swing a real bat and turn every ball into a measurement — with a coach running the session from a browser.

    500
    physics steps a second while the ball is bowled
    60–160
    km/h, from a gentle feed to express pace
    Live
    coach control from any screen
  • VR baseball batting simulator

    BaseballX

    Call the pitch — type, speed, location and break — then measure every swing and build a real stat line.

    63–90
    mph fastballs across four tiers
    12
    hitting challenges, one gauntlet
    AVG · OPS
    a stat line that follows you

CricketX in the real world

Filmed in use at Lord’s and with Misbah-ul-Haq; programmes that have run CricketX include NCA Pakistan, Ontario Cricket Academy, Toronto Blue Jays, GT20 Canada, GIC Lahore, Boundaries North.

See the proof ↗

Client work

Built for others.

Heritage tours, medical and dental training, science labs, fitness games and more — 25 projects and counting.

See all work

Services

What we build for you.

The same team that builds our simulators takes on client projects — from a first prototype to a product with real users.

  1. Virtual tours, reading and learning spaces, mixed-reality apps and immersive brand experiences for Meta Quest and OpenXR headsets.

    • Meta Quest
    • Mixed reality
    • Unity
    • OpenXR
  2. Physics you can trust, scenarios a trainer can set, and data that shows whether it worked — from sport to surgery.

    • Physics
    • Scenario design
    • Analytics
    • Digital twins
  3. From prototype to live game: gameplay systems, physics, opponents, progression, commentary and the tools to keep content flowing.

    • Unity
    • VR
    • Mobile
    • Live content
  4. Fast, search-friendly websites, storefronts, subscriptions and team dashboards — the kind our own products run on.

    • React
    • E-commerce
    • Payments
    • SEO
  5. Companion apps that talk to a headset or device live — change a setting on a tablet and watch it happen in VR.

    • Real-time sync
    • Tablet & mobile
    • Three.js
    • Firebase
  6. Animated explainers, 3D art, trailers and store listings that help what we build together reach people.

    • 2D animation
    • 3D art
    • Explainers
    • Store listings

01 / 06

XR & VR

Virtual tours, reading and learning spaces, mixed-reality apps and immersive brand experiences for Meta Quest and OpenXR headsets.

  • Meta Quest
  • Mixed reality
  • Unity
  • OpenXR

See it in

How we work

From release to boundary.

The same loop we run on our own products: find the risk early, put something real in your hands fast, and keep improving it once it is live.

  1. 01

    Discover

    We dig into the problem, the people and the constraints, then agree on what success looks like and how we will measure it.

    → Scope · plan · estimate
  2. 02

    Prototype

    The riskiest idea goes first. You get something you can hold, play or click within weeks, not a slide deck.

    → Playable proof
  3. 03

    Build

    Short cycles, regular builds in your hands, and automated checks guarding what already works.

    → Tested releases
  4. 04

    Launch & grow

    Store submission, deployment, analytics and the updates that follow. We stay for the second season.

    → Live product

Start a project

Let’s build something people step into.

Tell us what you are making — an XR experience, a game, a website or an app — and we will get back to you with next steps.

Studio
45 Martinvalley PL NE
Calgary, Alberta, Canada
I’m interested in
Budget (USD)