Independent XR studioCalgary · Lahore
We design, build and publish sports simulators — CricketX and BaseballX — and bring the same craft to XR, games, web and apps for our clients.
Our own products
Two simulators, built and published by us.
VR cricket batting simulator
CricketX
Set any delivery, swing a real bat and turn every ball into a measurement — with a coach running the session from a browser.
- 500
- physics steps a second while the ball is bowled
- 60–160
- km/h, from a gentle feed to express pace
- Live
- coach control from any screen
VR baseball batting simulator
BaseballX
Call the pitch — type, speed, location and break — then measure every swing and build a real stat line.
- 63–90
- mph fastballs across four tiers
- 12
- hitting challenges, one gauntlet
- AVG · OPS
- a stat line that follows you
CricketX in the real world
Filmed in use at Lord’s and with Misbah-ul-Haq; programmes that have run CricketX include NCA Pakistan, Ontario Cricket Academy, Toronto Blue Jays, GT20 Canada, GIC Lahore, Boundaries North.
Client work
Built for others.
Heritage tours, medical and dental training, science labs, fitness games and more — 25 projects and counting.
See all workServices
What we build for you.
The same team that builds our simulators takes on client projects — from a first prototype to a product with real users.
Virtual tours, reading and learning spaces, mixed-reality apps and immersive brand experiences for Meta Quest and OpenXR headsets.
Physics you can trust, scenarios a trainer can set, and data that shows whether it worked — from sport to surgery.
From prototype to live game: gameplay systems, physics, opponents, progression, commentary and the tools to keep content flowing.
Fast, search-friendly websites, storefronts, subscriptions and team dashboards — the kind our own products run on.
Companion apps that talk to a headset or device live — change a setting on a tablet and watch it happen in VR.
Animated explainers, 3D art, trailers and store listings that help what we build together reach people.
01 / 06
XR & VR
Virtual tours, reading and learning spaces, mixed-reality apps and immersive brand experiences for Meta Quest and OpenXR headsets.
See it in
How we work
From release to boundary.
The same loop we run on our own products: find the risk early, put something real in your hands fast, and keep improving it once it is live.
- 01
Discover
We dig into the problem, the people and the constraints, then agree on what success looks like and how we will measure it.
→ Scope · plan · estimate - 02
Prototype
The riskiest idea goes first. You get something you can hold, play or click within weeks, not a slide deck.
→ Playable proof - 03
Build
Short cycles, regular builds in your hands, and automated checks guarding what already works.
→ Tested releases - 04
Launch & grow
Store submission, deployment, analytics and the updates that follow. We stay for the second season.
→ Live product
Start a project
Let’s build something people step into.
Tell us what you are making — an XR experience, a game, a website or an app — and we will get back to you with next steps.
- Phone
- +1 825 454 4648
- Studio
- 45 Martinvalley PL NE
Calgary, Alberta, Canada



















